![]() In minigame mode the objective is to trigger an event which will call the command Maze success, while avoiding the accidental triggering of events with the Maze fail command.Īfter a minigame ends, its results can be used to award prizes, advance the plot, etc. Some events on map can attract the player's compass, making exploration easier (if the pull comes from the actual destination) or harder (if other events pull the compass).Ī maze can be either a different representation of a game map or a minigame. Play animations in loop or not, set Common Event (or Script call) when animation ends. gif animation on game map (linked to map coordinates) Control animations: moving, zooming, change opacity.
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